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I lost most of my available time in the day to figuring out multiple ways to animate an element of the interface. The effect is kind of ugly and confusing. The side view area, which shows a profile image of the character who’s speaking, can be opened and closed. That’s it. Is there a purpose? Nope!

That effect might not make it into the game release.

The good news: the effort gave me practice with image maps, mouse areas, layering screens, and drawing metals.

Word Count: 2600.