There's more than meets the eye with this submission. I've never felt so truly bewildered to controls before but they also feel like a Stick Shift car in how you have fine control to do some crazy things. The current challenge is super satisfying and I enjoyed how the developer designed these with tension/pressure in mind.
However I think the implementation of "swap" as a theme is incredibly abstract and absent from the core of this game's identity. Swapped controls do increase tension and make for an interesting comeback mechanic, but the fact it's hidden behind losing the round feels like it wasn't considered for the main gameplay loop. I would have appreciated the swapped controls mechanic more if it showed up as a challenge round, was tied to an obstacle you had to dodge, or was a persistent randomization of buttons across every round you complete.