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Update — Deployment Visibility Bug Fixed

An important visibility issue affected the initial submitted build of Thirst for Oxygen.

During local development, the game displayed exactly as intended. However, after creating the production build, an old HUD background style was applied in a different CSS order, causing a dark overlay to cover the gameplay area. This affected both the deployed web build and the original itch.io upload.

This issue has now been identified and fully corrected. I have also tested the updated itch.io version and confirmed that the gameplay area is displaying normally.

If you previously played the affected version, I sincerely hope you’ll consider giving the game another chance. The extremely low visibility was a deployment bug rather than an intentional part of the visual design.

Thank you to everyone who was patient with the problem and especially to those who reported what they were seeing.