Thank you for giving it several tries, and I'm sorry the game didn't make the failure legible. If a player reaches the same point repeatedly and still can't tell what went wrong, that's a communication problem in the game, not a lack of effort. From your description, I suspect this was the first Gatehouse/Climb section: the intended read is to stay close to Ito and the nearby geometry until BOND fills, then use UNISON (F, or Auto-UNISON) for the narrow route — but the game clearly isn't teaching that well enough in motion. I'm treating onboarding and failure feedback as the highest-priority post-jam issue. I'm glad the flight and world still showed their appeal, and I really appreciate you describing exactly where the game lost you.
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Yes, I think you're absolutely right about the location. Thank you. That made sense, so I tried it again. However, even though the gauge was at about 80% on a few of my attempts, pressing the F key didn't seem to have any effect, and in the end, the result didn't change. It seems that even understanding the theory can't make up for my lack of skill...