Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

The core idea is good, but the prices and gameplay loop have not been seen by human eyes yet, and so could use a little tuning. Especially the price of additional seed planters. Additionally, the processed products don't scale their prices based on price upgrades, so by the time you unlock them, they're almost worse than selling them plain. Edit: Strangest of all, Strawberries, marked as 100k, cost 150k.

Thank you so much for playing the game and taking the time to share such detailed feedback! I really appreciate it.

I’ll take another pass at the game’s prices and progression so that the overall pacing feels smoother and more reasonable. I’ll also improve how processed product prices scale, so processing remains worthwhile as you unlock price upgrades.

Regarding “Strawberries, marked as 100k, cost 150k,” are you referring to the cash required to discover/unlock Strawberries?

Thank you again—your feedback is genuinely helpful!