(9 months later) I wanted to thank you, because you were the push I needed to make the game an actual free-fall with the possibility to navigate around the building.
Now that I implemented it, the game has a rather unique proposition, despite being a bit rough around the edges:
- looking behind inverts the view relative to the movements, I solved that by adding a monster that instantly kills the player when it occurs.
- I kept the one-hit kill philosophy, but with the possibility to gain shields after some boss fights. I thought it would be alright for such a short game, but there have been other complaints about it, so I will be more mindful of that when planning my next game.
The game is better but I still have much to learn.