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(3 edits)

(9 months later) I wanted to thank you, because you were the push I needed to make the game an actual free-fall with the possibility to navigate around the building.

Now that I implemented it, the game has a rather unique proposition, despite being a bit rough around the edges:


  • looking behind inverts the view relative to the movements, I solved that by adding a monster that instantly kills the player when it occurs.


  • I kept the one-hit kill philosophy, but with the possibility to gain shields after some boss fights. I thought it would be alright for such a short game, but there have been other complaints about it, so I will be more mindful of that when planning my next game.


The game is better but I still have much to learn.