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(+1)

The puzzles are well designed. However the timer is kinda ruining the experience imo. 

I feel like if you are designing a puzzle game, you gotta let the player have time to think. Otherwise design a more action focused game where its more about quick reaction time rather than thinking. That's my opinion anyway.

On death, the game goes back to the menu and then starts a random level next time. Maybe allow to resume from the last level instead so a player can feasibly finish the game?

(1 edit)

Thanks for your feedback.

Those details are fixed in the mobile version, as this is a demo. The mobile version has several modes, each appealing to different play styles: like the puzzle mode, which is more relaxed and thought-provoking, or the endless mode, which is faster-paced.