Really like how you worked the theme in! It's very liminal and you create a great atmosphere.
Unfortunately there are a few gameplay things that messed with my enjoyment.
For one, the text is load bearing for the story, but I kept overlooking it because it's small, fairly out of the way, and blends into the background. It's also unintuitive to click through it with the LMB instead of the same button used to interact with everything else. Even seeing [LMB] after every text prompt didn't really help that - I just kept forgetting about it.
To the sound design: The static was a great touch, but the footsteps felt too loud for such a quiet atmosphere.
Finally: I couldn't finish this. On the second waking up, the lamps are placed in the middle of the walkway and I just kept falling off and had to start the game all over again. I just couldn't find a way to maneuver around them, and it got frustrating. Which is a shame, because I would've loved to see where the story was going.