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If there’s a complete separation between the vertical and horizontal axes plus restrictions on communication, it’ll exceed the brain’s cognitive limits and turn into a “Sai no Kawara” scenario, so I think this requires a signaling function on the game board. After all, the current communication functions are all completely disconnected from the board. As it stands, I think the difficulty level is on par with carrying out a mission on a space station with communication failures. 😵

For example, if players could use colors to signal things like “I think this spot is confirmed” or “This is just a tentative mark,” wouldn't this game transform into the ultimate cooperative game?

I was incredibly excited by the concept (DIVE×BUDDY)! This is a game I’m really looking forward to seeing in the future. 🙂

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Thank you for your comment!
This was my first time creating a multiplayer game. While implementation was easy using Codex, there were still many areas for improvement in the game design.
I decided against including a chat function. I don't think that was necessarily a mistake, but even so, I restricted communication too much. I tried to avoid the "worst-case scenario" by making the hint function available multiple times, but it wasn't a very good solution.
Thank you for your helpful feedback. I want to create a game that players will enjoy. I want to improve my skills so that I can consider various scenarios to avoid causing any unpleasant experiences.