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fun inversion of the theme to have the main character be only one NOT sleeping.

the noise meter as a mechanic is very cool conceptually, but I think it feels a bit unnatural in its current implementation. maybe if sliding along walls was meaningfully quieter than slamming into them, it'd feel more balanced. that's really my only problem with the gameplay though, i thought the controls were very fun to get the hang of, and the clarity of the visuals allows you to focus on clean movement and optimized routing.

(+1)

thanks for the feedback, and yea I agree that the noise meter felt kind of weird sometimes but I didn’t bother to go back and fix it since I was rushing to finish the game haha