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(+2)

very cool aesthetics, and i love how the dynamic color palettes and music are both used to reinforce the tension of the premise, but i think the gamefeel could've been improved a lot (jump feels very floaty, navigating the curved terrain felt kind of jank, and the projectiles are thrown  at a very awkward speed relative to the player's size/speed). still, i think there's some fun to be had; especially once you realize that you're encouraged to balance reducing damage with killing enemies to extend your timer, there's an interesting push-and-pull in the moment to moment gameplay that gives the whole thing a nice texture.

(+1)

Thank you! I originally wanted the tile palette to also shift to be more ominous as you got low, but ended up just going with the color and heartbeat.