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First impressions:
Really like it! Solid game play and great graphics!

Some findings/suggestions;
HP is often displayed as over max, like 65/50.
HP value is also different in combat as when out in world walking

The door out from the first dungeon could be made more noticeable

I'd love a minimap, if possible, similar to maybe something like in "Under the tree"

Loved the lockpicking. One of the better implementations of that that I've seen.

Great stuff!

(+1)

Thanks so much for the feedback and kind words—glad you're enjoying the lockpicking and gameplay!

I actually just pushed v1.4.2, which includes brand-new dungeon door graphics to make those exits much easier to spot.

A mini-map is a fantastic idea (Under The Tree is a great reference point)—I’m actually working on implementing one right now! I'm also looking into that HP display mismatch you caught.

Thanks for playing and helping make Stormbound better!

Following up on this—v1.4.3 is officially live, and it brings the rest of those features right into the game!

  • Brand-New Mini-Map: The mini-map is in! It lives in the bottom-right corner of the dungeon HUD and features blinking indicators for entrances and exits so you can navigate Grymhold in real time.
  • HP Stat & Display Sync: We fixed the stat overflow bug where health could display higher than max (like 65/50) and synchronized how HP calculates between combat and world exploration.
  • Clearer Exit Goals: Along with the new door graphics from v1.4.2, the mini-map blinking exit and updated goal prompts make finding your way out completely clear.

Thanks again for the awesome suggestions—they directly helped shape this update. Hope you enjoy the new mini-map!

Wow gotta check that out later this week. the updates sounds great!