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Excellent game thus far, a bit of a learning curve as to ‘what' you're supposed to do, but once you get the hang of it, it's fairly straightforward. (I didn't realize that you had to call management a couple times to get your trust up before you can ‘encourage’ the employees, so I just let the game run for half an hour to try max out the moral stat).

If I could make a few little suggestions, mostly from a gameplay/story perspective but one from an art perspective?

I do like the employee management sim (i.e. make number bigger), but it feels like there's no reason to invest in it that much once you understand the ‘encouragement’ mechanic, especially seeing as the latter upgrades cost more than the cost of earning trust. And once you've maxed out trust, you don't need to revisit it again.

It could be nice if there was a benefit to continuing to play the mini game, and maybe a secret benefit to maxing all the stats?

Perhaps an event could happen if you reach max affection with ‘Dummy' and your Supervisor, i.e. ‘the bitch', comes to inspect your company and wants to take your spot and snag your company’s profits for herself.

She could be similarly stacked to the protagonist, (with a ponytail and shades to add to her arrogance) and the two could get into a face to face (and breast to breast) argument over the productivity of the company. For every non maxed stat, she pushes you back and for every maxed stat, you push her back. (Having 4 out of 7 maxed out means you ‘win’, and maybe a bonus scene if you have all 7 maxed out).

You could possibly have other events from maxing out the Kid that depend on your progress with his delivery mini game (potentially getting the Receptionist involved) and similar with maxing out the Janitor and your progress with whatever his mini game will be.

Also, related to each set of scenes with each individual, I think it would be a nice touch if each set of scenes had four^(however many repeated scenes it takes to unlock the next affection level) different dialogue paths, that would then start to loop once you've reached the next scene level. It makes it more interesting and gives players an idea when they can access the next level without having to keep checking the phone.

Also also, I have a bit of a gripe in regard to the delivery mini game. I know there are still some bugs to work out with getting stuck/softlocked, but some of the later maps are so easy to mess up on. You make one mistake and the time it takes you to reset prevents you from getting the top score.

Lastly, one suggestion with the art. The boss looks amazing in almost all her scenes… except for the one's where she's completely topless. Something about the shading (or lack thereof) on her bare breasts around her nipples looks odd. I'm no artist, let alone pixel artist, so I can't really say why, maybe it's something to do with the scale?

Still, amazing work overall.

(+2)

sup.

I'm not planning to go deep in this game regarding the story, it's basicaly a start (I'll do better to the future ones). I changed the general progress for the minigames, they're not necessary to unlock the scenes anymore, wich give me space to make extra scenes for the NPCs ,as each one will have their own minigame, in case u complete them. And the art thing, I didn't get what u meant. But thx for that, always good to see new ideas and perspectives.

Hey there, glad to hear back from you.

Sorry, I didn't mean to go overboard with the story, I just thought it might be a nice way to 'wrap up' the main game. I liked how frustrated the Boss was getting with the Superior, so I figured it would be nice to put her (i.e. the Superior) in her place at the end of it all and give the main employee management minigame a bit of replay value. (I also didn't realize that you could check the trust level in the pause menu).

Other than some of the bugs with the delivery minigame, I did enjoy both it and the main employee management minigame, I just wanted a reason to go for 100% completion. I'm glad to hear that you've got more plans for them.

And about the art thing. I actually went back to try and figure out what I meant as well. I think the issue for me is that her breasts and nipples (especially the nipples) look 'flat'. Like, I know this is pixel art and you're only using a single level of shading (except for certain things like the Boss's hair and faces when characters blush) but I feel like there could be a bit more shading on her breasts to give them the same feel of depth and volume as when she has her shirt on.

(+2)(-1)

Yeah, that's kinda what I was talking about in regard to the breasts.

Also, I attempted to illustrate what I meant with the nipples. I know the ratio doesn't quite match your art, but I tried to get it as close as possible to the best of my (limited) ability.

Forgive my shoddy attempt, I am very much NOT a pixel artist. (I'm more of a writer, hence my initial focus on the story).

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The scale is too low to do that way. I can improve but not like that. But thx anyway.

(2 edits)

Quite welcome.
And yeah, I figured that might be the case.
I tried to give it one more go and attempted to recreate the original breasts at the right scale for proper reference.