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Just implemented. Now it shows β€œβœ”/βœ–β€ instead of β€œyes/no”, also now the order executed is default -> alternative -> choice. I chose to change the executed order instead of the buttons, because that feels more logic than changing the buttons, since the alternative dialogue can be a direct sequence of the default dialogue if the default toggles the variable that triggers the alternative.

(+1)

Default -> alternative -> choice is indeed the better choice if it's not breaking compatibility.
The implementation of β€œβœ”/βœ–β€ works great, but maybe put the checkmarks in green/red too. While those are mostly universal I seem to remember some countries like Japan use both βœ” and βœ– as a negative(as in "incorrect"), so putting them in green and red respectively should help clear that situation(if it arises at all- I might be wrong about the whole Japan thing).
Anyways, great work. The engine turned out pretty nice and while some elements like the reward systems can use some light rebalancing I can honestly say I'm pretty happy with the result. It's by far the best small RPG engine out there and definitely the most user friendly one.