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I'm gonna be way too busy with this game to think about the next for the foreseeable future, though I've often wanted to make something like evil islands - a russian stealth RPG where constant savescumming is like the main feature, and it had a cool crafting system I haven't really seen elsewhere.

I'm glad you're liking ufwg, I've spent a few months working on core mechanics by now, so although there isn't much content yet it's more a matter of writing new areas. Though some mechanics are still unfinished, especially greater time manipulation is gonna be hard probably. 

I'm not sure about fully open sourcing it, but mostly cause code is a huge mess right now. Not sure this game makes sense for mods either, but I could share the repo with you when it's a bit cleaned up in a month to poke around.

I'm also curious about your thoughts on terraformental. You can email dk1a@protonmail.com btw

I feel like anyone that doesn’t spend months working on the backend before their first release probably doesn’t know what they are doing and they will have some serious problems moving forward lol. (A lesson I learned the hard way) That, or they are making a jam entry or something and dev time is very limited (which also means the game jam version will most likely be lacking in content; which is perfectly fine for game jams)

Not all games support mods and that’s perfectly fine. Idle curiosity more than anything else. If you feel like sharing the repo, feel free. You can send me a DM here on Itch. I don’t check my emails often enough to try to rely on them for any kind of communication lol.