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Check out the videos:
Vid1
Vid2

Save/Load integration
It took some work, but the save system is here; it's nothing exciting, I guess, but it was important to have it done before the stats and combat systems were integrated.

Day/Night cycle
It's working nicely, and with added lights, it helps with building the atmosphere. Check the links to the vids if you are curious how it looks in the game.

Map Design
Finally, I laid out the foundation for the starting village. A few houses and major terrain blockers; I will spend this month polishing the design, creating a second level, and adding interiors for the houses. I want this part of the game finished before I add NPCs and Enemies. The world will be a semi-open approach, with individual maps connected together like a web(or a graph) I want the player to be able to find dungeons, secrets, environmental stories, and reach places with different routes. We'll see how it goes. I take it slow, so I have solid groundwork.