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(1 edit) (-1)

Thanks for the detailed comment ðŸ¤—

You just haven't played past completed 5 runs (newbie tour) yet-difficulty ramps up after that and Lara starts firing in bursts (x2-3 bullets) and much more often, so her revolver cylinders empty out much faster.

Also, if you played long enough to buy upgrades like Bullet Eater, Goblin Supremacy, or Friends Watching (which summon goblins that block bullets with their chests and literally eat them for you), the heroine would waste even more bullets and reload even more often.

If you go down mid-chase, there's an activatable skill called Bro Call that summons a defender goblin and picks you back up. Goblin Supremacy also causes Lara to miss when she throws rocks at you.

The gameplay loop was intended to be simple. You're being a bit too harsh on a web game made by a single developer, though it's nice to see you have so many ideas for us.

As for the art-the public demo is limited to 10% of the content, and yes, I manually photoshopped every single piece of art and refined the videos by hand (like in every my game).

There's no content in the game that hasn't gone through months of hardcore manual editing. It's a shame people don't realize that.

Regarding the $30 subscription - you get access to all of our studio's work from the last 13 years, that's dozens of games, 3D comics and terabytes of hentai porn made by hand long before AI even existed.

No one will offer you a better deal.

See for yourself.

>>> All of our best hentai games, ALL-IN-ONE, for just 30 bucks ðŸ˜‰

(+2)

I respect the insight into your process - but the issue is that 'hand-edited' is a million miles away from 'hand-crafted'. When it's clear that your sources are AI-generated and not human-drawn, 'hand-crafted' sounds disingenuous.

You're right, changed to "hand-polished"