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(1 edit)

Those are some great points, thanks a lot for returning and taking the time to expand on the criticism o.o And yeah, I liked how the aiming/scraping turned out personally quite a lot, it was my favorite thing that came out of the base mechanics after I played with them 

I definitely see what you mean about the colors - such should always be ideally color coded.

A lot of the things you mentioned would have been so easy to change - like the button color, that'd have taken a couple seconds. Feedback like this shows me where I need to watch for so I really can't thank you enough. Notes taken :)

Finally, the health. Yeah - I should just have gone "full" Celeste/Meatboy. It'd have prevented "gauntlets" and would have forced me to be more honest with enemy placement.

[Edit: And yeah, backfaces... I sure was cheap on how to make the walls transparent. Next time, it'll have to be done with rays from the camera to see if walls are in the way. Definitely would look better D:!]

Thank you kindly!