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Hello, I am a huge fan of your work! I am currently producing an in depth design breakdown video essay of the 1989 zelda g&w. I plan to point to your simulation as the best way to experience the game (without spending a crazy amount of money on the original hardware). Do you have anything that you would like me to mention in the video? Any remarks on the production of the simulation, or about the game in general? 

A video on the Zelda G&W sounds awesome!! Most of the games in the multiscreen series didn't really need or take advantage of the second screen, but in the case of Zelda, the designers made good use of it to add the map system, inventory items and boss fight, making it unique compared to any other G&W. And while some might find it a tad repetitive at times,  the gameplay remains impressive considering it was crammed into what was essentially a calculator 😉