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The setup of this adventure is inspired! The whole thing just being the actual museum pamphlet *cheff's kiss*.  And... would it be fair to assume you like Cairn's spell(scroll)s?

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yeah, in this case spell scrolls were a good way to give players both a set of tools they can use to plan their heist around, and a reason to steal something other than their primary target. i imagined a scene like: "ok, we need x-ray vision for this, so let's first spread out and find where it is."

(oh... i just realized that players have no reason to know there are scrolls in the halls. maybe we'll update the adventure once the rating is done)

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they'll find out soon enough if you make the first few a bit obvious haha