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(+1)

You created a solid scenario based mostly on the people, instead of the locations. I think that was a really good move to create the depth in the right places. Although most of the adventure consists of blocks of text, your visual ques and keys made it very clear anyway.

I chuckled at the city generation part. Honestly I think you could've provided a simple city in about the same space, but I love that you took the generator route. More adventures should have those :)