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(+1)

I love the feedback and overall look of the game, keep it up! Got to an harvest of 2.5M, felt good


Some notes:

- I got stuck for a while when you have to manually unlock 'fusion', it took longer than I care to admit 🤣 Perhaps I would guide the player here a bit more to first get familiar with the Journal.

- Related to the above, what's the reason the gate feature unlock behind a manual step? I can see some user playing a few rounds before realizing they can unlock something 

- Is the savegame supposed to work? Clicking continue restarted my game

- 'Esc' action would be appreciated to close panels :P

Lovely to see you! Thank you so much for playing, I really appreciate the feedbacks! This is exactly the type of player's note I hope to get for this version!

- I had some bigger ideas initially for the journal, a bit more free, choose the technique you want to learn first and some twists further down the line but decided to cut and streamline it for this playtest to see how it feels, so the manual step was just part of the original idea :)

- The saving for the crop on the field doesn't work yet because I want to expand and experience with the tile system more before implementing saving! Other progression like resources and level should work though :D 

- The "Esc" is a really nice touch, will definitely implement it in the future!

ah I see, I honestly felt the unlock order was perfect, slightly increasing the complexity each time, I was definitely hooked, maybe I would keep it this way, then again I don't know what else you have in store!


I am playing on browser maybe that's why, the save is simply not there and I have to restart from scratch, not a big deal anyway, just fyi. (Firefox)


Esc and controller support would be amazing, but don't rush on it, i spent way too much time making controller work haha. Though it would play very nice on a steamdeck!