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(1 edit) (+1)

Thanks a lot for playing and the detailed feedback!

1. There is a reset button in History, it's definitely out of the way and hard to find though, I'll think about making it clearer

2, 7. Will do

3, 5. I plan to tie inventory expansion in to divine boons as well, this will be updated with caves content likely. It's tedious indeed right now, you'll be able to get more crystals in caves and keep playing more naturally.

4, 6, 8. I plan to add new layers of actions to existing areas via the castle's special mechanic, completing which will add more points for extra activations.

9. I didn't have much lore for the horse in mind, but now I'll think about it more haha. It is after all the only other "character" so far.

10. If all goes well there should be, and a paid steam version when it's closer to completion, leaving a free demo on itch.

(2 edits)

1 - I am pretty sure I clicked History exactly once while playing, shortly after it appeared. Didn’t seem to serve any purpose for me at that point in time, though in hindsight I should have looked around the menus a fair bit more. In my defense, I was extremely tired by the time I started playing UFWG. (Usually sleep around 19:00~22:00 depending on schedule; it was around 23:00 when I started playing lol)

3, 4, 5, 6, 8 - Looking forward to seeing these changes. No rush, take your time. Quality over update speed, imo.

9 - I enjoy digging deep into the lore of games I enjoy. I care about the world because it helps me better relate to the characters within. Seemed to me that there was a bigger story than just “dude wakes up in a post-apocalypse and tries to survive”… I know some devs don’t really have anything specific in mind, and I often try to fill in the gaps with my own head canon when the dev makes it clear that there really isn’t a ‘story’ beyond what’s already in game… but I got curious - mostly due to sleep deprivation - and it just kind of stuck with me from the time I cast the reanimate spell the first time.

10 - I recommend adding that information to the page. I’m somewhat biased against playing Itch demos in general due to how many times I’ve grown quite invested in a story and then it just dies because paywall. On the other hand, I am really sick of developers (primarily AAA studios) just not providing a demo, so it’s a two-way street. I am much more partial to the ‘pay-what-you-want’ system employed by Itch, as it allows me to come back and pay for a game I enjoyed later, after enjoying the full experience.

Quick disclaimer: My opinions are my own and should only affect your project in ways that you feel are appropriate.