Surprised at how much you were able to put together in a week! Bloddie is friend-shaped and nobody can tell me otherwise. Not even the part of me that's legitimately scared of her.
I think the game gets away with explaining very little--obviously as an analog horror game you wouldnt give out the story, but through trial and error I think for the most part the game explains itself quite well. The two exceptions are the Act 1 Part 2 puzzle, which I had to look up, and the Act 2 Part 1 puzzle (I think it was? The one with two health doors) in which there isn't anything that tells you what you can do with the hammer, let alone some interact text with the object where said hammer is used. I almost threw in the towel on that puzzle, actually, since (1) the final requirement being to make your way around a hostile robot makes it really, really frustrating to mess up, since you have to do all that waiting all over again (2) I had an instance where the power cylinder robot got stuck on a deactivated robot and it just genuinely wasn't possible to win after that point. There's too much time between attempts, I think a checkpoint would be great.
Those two do unfortunately drag the game down for me, alongside the admittedly mundane gameplay of Act 2 Part 3 (which i get is probably of some story significance, and the tonal whiplash is done very well, it's just... a lot of walking lol.) That all said, I was definitely into it by the end and was sad to see it go. Will absolutely play the finished product--good job with this!