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Came back after the latest bunch of updates and this feels like a totally different game now, in the best possible way.  Some things I found while playing:

1. Dizzy's concentrate inconsistently gives a flat 350,000 calories.  If used at the facility, it works based on the original logic, which maxed out at over 1,200,000 with feeding frenzy.  Would be cool to have the higher number globally again.

2. Low affection and persuasion rates are an absolute slog in the late game.  Its insane for me to roll a nat 20 on tube feeding a care assistant I've never talked to before with the concentrate to boot, and then have her still have like 10% chance of accepting a snack the next day.  A general buff to persuasion where the affection impact scales with the chance of success (e.g., succeeding with low-chance yields far greater affection boost than succeeding with reasonable chances) would make this more tenable.  There's already the truffle hack for persuasion, but there's limited places where it can be deployed, so expanding that as well could help for quickly romancing net new girls. 

I think you're the first person I've seen mention the truffle! The next update includes some more ingredients of this type, with new status effects.

With the concentrate, that fixed 350k calories was intentional, as I didn't want it to be too overpowered (whereas I'm not too worried about that in the facility, where I'm happy for people to go wild and fatten girls up to crazy weights).

The care assistants are quite painful to fatten right now, but they'll be much easier to romance in the next update as you'll be able to take them out on dates (even if you don't work at the care home).

I'll be doing a revamp of dates in the 'More Personalities' update, which will make lots of changes to how persuasion, etc work. Before that, try day trips and gifts for quickly building affection.