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One of the better interpretations of the theme, I liked the moving limitation (and liked the cap even more - how you need to strategize your moves and maybe not collect everything at once). Two points I personally would consider changing are - red herrings (when you restart the map just because you took a wrong turn, maybe put something worth exploring on the dead ends, or make it an optional achievement to collect all the dots/boosts?) and the relatively loose controls (it was a bit frustrating to lose points when I just try to walk through a wall), maybe a grid system can help with those. Overall I think it's a great one!