It's pretty difficult to construct my thoughts on this one, because I do have a few of them. I'll lead with the game's strong suit: going with Blender visuals in a non-3d game gives it a seriously surrealist vibe, and I had wish you had leaned into it for completely for the backgrounds and such because it's made this entry feel far more weird and out there than the others I've played, and I love that for this jam. There's nothing that looks like it and I think it overall works in your favor.
If there's any one point I want to send home, it's that the instructions on this itch page are way too long for things that could be in the game. There could be instructions for each boss phase when they come up. There could be a prompt that tells you how to void dash. The doors could say that you press Z to proceed. Instead that gets lost in a wall of text on the itch page itself that makes the game feel far more foreboding than it should, especially when the bulk of the game uses WASD and X only. The instruction for X is particularly too long. It all needs some tweaking--what should the player know before they hit play, and what can they learn when they get there?
Besides that, the camera in Level 4 seems to be broken and won't scroll past the door, rendering it incompletable. I did finish every other level though, and I wish you were able to get around to the other mechanics since they were sorta just going to point B then back to point A. I have more to say but I will leave you with those two. I'd be very curious why the browser version for this game doesn't work, considering you and I both used the same engine (presuming you're on 2026 LTS?) and I never had an issue like this. Let me know if you figure it out!
Keep at it. Keep up using Blender for sprites, I think that's honestly awesome and it's how you stick out. Looking forward to where you go from here :)