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Wow, now this is something I could and would actually run! There's a lot of action and visual noise, but it all still works for me!

A few favorite things:

  • Amazing maps, useful for the point-crawl and cutesy (kitty-panthers! Also that balled-up Mrepytun)
  • The alert level and random building interior usage in F, really tidy!
  • A lucky mustache!

I love how you've made the Between Worlds aspect thematically cohesive and mechanically relevant. One question that the GM can easily rule, but I wonder how you intended it: apart from the initial entrance to the Realm of the Dead, where does a player's spirit project after dancing? Do they always follow the point-crawl from the start, return to where they were before waking, or (for convenience's sake) pop up with the rest of the party?

Really, really cool module!

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Actually, I just realized the map is keyed with a "W" instead of an "M". Unplayable. ;)

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It's upside down, my man!

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It’s keyed in the same direction as the gravity in that room 🙃 I wanted to use the key to reinforce the non-euclidian weirdness of the tower that you climb down towards the rooftop. I’m glad so many folks have been picking up on it!

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Ah, that went right under my head!

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Thanks a lot for the lovely comment! 🙏 I had a couple of iterations on F to try to keep it as simple while leaving enough info to come up with a ruling. I’m glad it is being enjoyed!

The intent with dancing after awaking is to return where you were before, so you could technically have a battle that happens in parallel in both realms (like the last encounter in case the possession hits). I could see a case for showing up with the party as well if they move forward, though probably I’d rule against if the party just wants to skip challenges using that interpretation. I could also see a case to rule for players to return to the start, for instance in the case the party traps themselves somewhere somehow (maybe inside a random building) and need to try a different route. So ultimately, I think any of these cases could have their place as a ruling, though probably the module would’ve been a bit better with making the intent more explicit.

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Returning to where the character had been before does seem like the implied ruling, but I do kinda like the unstated flexibility!