Wow, now this is something I could and would actually run! There's a lot of action and visual noise, but it all still works for me!
A few favorite things:
- Amazing maps, useful for the point-crawl and cutesy (kitty-panthers! Also that balled-up Mrepytun)
- The alert level and random building interior usage in F, really tidy!
- A lucky mustache!
I love how you've made the Between Worlds aspect thematically cohesive and mechanically relevant. One question that the GM can easily rule, but I wonder how you intended it: apart from the initial entrance to the Realm of the Dead, where does a player's spirit project after dancing? Do they always follow the point-crawl from the start, return to where they were before waking, or (for convenience's sake) pop up with the rest of the party?
Really, really cool module!