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(+1)

Yeah, it feels very roguelike in a lot of those ways, but most popular entries in the genre have weighted RNG more in line with what I suggested, and less extreme scaling as you progress, because of the exact problems with an overly-random (not overly-punishing) early game. Likewise on the stacking of layers, most games try to limit how many steps of RNG will hit the player before their own choices come into the picture again.

Game is still super fun, though!