Truly gorgeous layout and art and wonderful use of color.
Is this pamphlet missing a panel? I'm not wrapping my head around how to have three panels on the outside and two on the inside.
The writing also probably needs another pass. (Why does "Attack from by Eyes from the Void" have a capitalized "Attack?")
I really like the ambition of this -- Decagon is my favorite Mothership adventure I've played and also involves a time loop -- but there doesn't seem to be a lot of player choice until the final choice at the end of the time jumps, at which point they just get a single consequential choice. I would see if I could add the ability for players to make meaningful choices throughout the adventure leading up to this point, as otherwise, I feel like this would play out with the players mostly just listening to the Warden narrate what happens to them for most of a session.
