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Truly gorgeous layout and art and wonderful use of color.

Is this pamphlet missing a panel? I'm not wrapping my head around how to have three panels on the outside and two on the inside.

The writing also probably needs another pass. (Why does "Attack from by Eyes from the Void" have a capitalized "Attack?")

I really like the ambition of this -- Decagon is my favorite Mothership adventure I've played and also involves a time loop -- but there doesn't seem to be a lot of player choice until the final choice at the end of the time jumps, at which point they just get a single consequential choice. I would see if I could add the ability for players to make meaningful choices throughout the adventure leading up to this point, as otherwise, I feel like this would play out with the players mostly just listening to the Warden narrate what happens to them for most of a session.

(+1)

Thanks a lot for your review. The pamphlet is A4, the outside is landscape oriented and the inside is portrait. You can see that in the preview shown on the project page.

I fully understand that the adventure is railroady; time travels are usually difficult to manage in roleplay, so you need some rules to get back to the start. You can add drama with the NSCs and their sidequests to fill the days with story and roleplay. But to be honest, I most enjoyed listening to the discussion of my players regarding life, death and destiny. Is this a gift or a curse?