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Frau Knurrkater

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A member registered Jun 19, 2022 · View creator page →

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Am 02.09. um 20 Uhr wird es auf dem Barcosa-Discord einen Workshop geben zum Thema: „Synthesizer sind keine Raketenwissenschaft“ 

Es werden erklärt und gezeigt:

  • absoluten Grundlage der Synthese (in dem Fall subtraktiver Synthese)
  • alle Regler und Parameter, die sich Hard- und Software Synthesizer meist teilen

Maybe it's a good idea to make an expanded version when this GameJam is over. There are some questions about it, and I fully understand that more details will help the wardens.

A pop-up dungeon for Mothership would be a great idea, but making one is really time-consuming. But I keep that idea in mind!

Thanks a lot, yes I playtested it and I had it initially more complicated. I described far more details at the beginning and end of each day, such as clothing and hair style. I thought to add foreshadowing this way, but it was too complicated to keep that in line. It stressed me as a warden to get the timeline right. So I recommend keeping that easy and focusing on the players. Let them roam free and take your time to talk things out. I really loved the philosophical discussions of my players.

Thanks a lot for your review. The pamphlet is A4, the outside is landscape oriented and the inside is portrait. You can see that in the preview shown on the project page.

I fully understand that the adventure is railroady; time travels are usually difficult to manage in roleplay, so you need some rules to get back to the start. You can add drama with the NSCs and their sidequests to fill the days with story and roleplay. But to be honest, I most enjoyed listening to the discussion of my players regarding life, death and destiny. Is this a gift or a curse? 

I totally understand that this is a piece of work for the warden and the players, and the format is too small to fully describe it.  I played it as a Oneshot and cut the days quite short. I focused only on the necessary details of the main plot and added some social drama. It is indeed a bit railroady, because some action of the players doesn't seem to have impact, but on the other side: they can try out some things without consequences because time will move on without mercy.

I love all the artwork and you really made the best of the title! Great work!

Oh thanks a lot! There are hundreds of cool Mothership modules out there, so there is always something to play. You will not regret it!

Really nice adventure idea and the hand-drawn map is truly OSR!

The idea for your game is  great and fits to the title. Really interesting!

A lot of nice ideas, good layout and structure. I really like what you did with your title!

This really well structured and has a lot of nice ideas. The theme fits perfectly to Shadowdark!

Really nice adventure that captures the OSR feeling

Thanks a lot!

Thanks a lot!

The days can be played really short. The complete adventure can be played as a oneshot. It can be longer, if you add more social interactions and dramas with other npcs.

I've really loved the title from the very beginning

Thank you!

Your artwork was really inspiring for this!

Thanks a lot.

Thanks a lot!

oh auch eine spannende Herausforderung. Schick dann gern mal Bilder davon

Danke! Viel Spaß!

Vielen Dank und ich wünsche ganz viel Spaß beim ausmalen! 

P.S. Ich würde mich sehr über Fotos von den Ergebnissen freuen!

oh thanks a lot!

In the module there is mentioned to use tables from HIVEMIND 01. Where can I find this?

Danke Dir für Dein ausführliches Feedback! Schön zu lesen, dass es gespielt wird!

What layout do you use for adventure modules? 6 sided A5 flyer format?

In the GameJam description, there is a reference to these adventure modules here, but none of them is downloadable at the moment. Will they be available later?

Really nice adventure module, but do I find the Unique Bugs Table?

Ok understand. 

 BY: credit must be given to the creator.

 SA: Adaptations must be shared under the same terms.

NC: Only noncommercial uses of the work are permitted.

Please contact me, if you want to use it for commercial projects. 

you mean something like a text file with the licence and contact info?

Hey, I added some more community copies. Be quick!

Thanks a lot!

I did not see it in the download section, after I bought it. But it's in the section: free Demo version.

Otherwise, really nice module, I will play that today. I really love the playlist!

On your pattreon there is a PDF visible with random tables: KRAMP_SCENARIO_LOG 

Is this here available too?

Hi, cool idea. Yes you can sent me that. I can transfer that and publish it as an official version. In my profil page you will find my social media accounts to contact me. As an alternative: In the flyer itself is my email adress.

Ja es kam hier noch richtig viel dazu in den letzten Tagen. Danke euch allen!

(1 edit)

Really nice game. I couldn't add a link in my rating or add a photo, so I post it here.

Auch eine gute Ergänzung. Hättest Du einen Link zum Nachlesen dazu? Dann würde ich das so in der Liste ergänzen.

Mir fehlt  in dem Dokument die Beschreibung der Würfelproben auf die Attribute. Es gibt Rettungswürfe und Kampf, aber die "normalen" Würfelproben fehlen. Fehlt das auch im englischen Originaltext? Oder habe ich schlicht etwas übersehen? Denn Attribute werden ja kurz beschrieben bei der Charaktererstellung.

Kurzeinstieg in Layout-Programme wie Affinity Publisher 7.9. um 10Uhr

Dieser Workshop richtet sich an alle, die bisher wenig Berührung mit einem Layoutprogramm hatten und am Barcosa Gamejam teilnehmen wollen. Zusammen werden wir 

* ein Template für Postkarten mit Affinity Publisher erstellen 

* beispielhaft dieses Template nutzen, um eine Postkarte für den Jam zu erstellen

* einige Dinge besprechen wie Grundlinien, Anschnittbereiche, Farbprofile 

* einen druckbereiten Export anstoßen und die finalen Schritte bei einer Online-Druckerei besprechen

Für den Workshop ist es nicht zwingend notwendig ein Layoutprogramm wie Affinity Publisher oder InDesign zu besitzen. Habt ihr jedoch solch ein Programm, könnt ihr natürlich zeitgleich darin parallel mitarbeiten. Falls ihr bereits begonnen habt und sich bei euch Fragen ergeben, können wir diese natürlich auch behandeln.