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(1 edit) (+1)

the cover radiates crazy aura on its own but the vibes across the board are good on this one. lots of good details in the keying. this feels on theme for appendix n but brought to life with some pretty out there sauce on top. i appreciate that the NPCs inside each roughly relate to the disguises - i'd probably minimize repeats on those if i ran this to give each player a niche. i also think the artifice of each disguise getting listed in your starting inventory is a great touch. also, the text says martians have 7 fingers, but the king on the cover has 5. is this deep lore for the king's true origin????

this is pretty tough to get a good feel for because the map just makes it near impossible to work out how this might play in action. i do think there are a few places where you could turn the screws some more and really make this pop:

  • the heat rising on the encounter table is a great fit for a heist. i do think it's weird for this heist because you've set up the station as specifically abandoned (due to the spatial stuff i assume). that kind of mechanic would feel really cool if the higher tier encounters represented harsher response, but one of them is environmental and unrelated to your presence. idk, just doesn't sing with the situation you've set up to me. also, if you expand this, i think that kind of escalating die table feels better with more room to breathe (1d4 to d6 to d8 or even larger if you're nasty)
  • obviously the tesseract stuff is a sick concept. i think it doesn't land for me as much as i'd like because it feels pretty disconnected from the rest of what's happening here. it has no clear source and a maybe implied purpose (isolating the prisoner?), and is clearly malfunctioning but can also be fixed by a battery powered remote control? that nobody is using? it's also not mentioned in the intro text, so there's not much intrigue or tension for the players as they go in - it just kinda comes out of left field. in general it's dope as fuck and worth having, just would wanna make sure i nail its introduction to the players if i ran this
  • into the odd was an underutilized choice IMO - it makes the marketing copy feel weird (it's a "low level heist", but into the odd doesn't have levels 🤓☝️), but also it's missing a sick ass magic item to find. i like the violet lantern, but you start with it so there's nothing fun to loot lol. i think you've set up an interesting blank space to reconcile this: the whole deal of the heist is to "swap" the violet flame with the red one, so, i'd love to see what kind of effects keeping the red flame in the lantern might have!

overall, very very cool. the energy here feels incredible. one of a growing number of modules i'd love to see expanded after the jam ends!

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Alright. This is such an AMAZING reply. I'm going to pay my respect by answering some of the decisions I made. 

I appreciate the Appendix N taste! It was a gamble because prior to this I have literally never known or read any Appendix N literature, and there were a lot of angles to take. Eventually, I decided to just mash every idea that I had onto a giant concept and work it out from there.
I'm glad you noticed the detail for the king :> I wanted to bring it way more examples that essentially the king and the people don't quite look the same but due to constraints, the fingers were a few examples that I managed to fit in.
 

  • This was one of the problems that I faced when designing this adventure. To make a heist adventure, the most important part is the tension represented by the timer itself. I initially wanted to tie the heat rising mechanic onto something like a suspicion level (like in any heist games, if you get to a certain clock/point, you're busted and you failed), but the problem is that due to the small nature of the map, and the fact that the security room is on the first floor and very much accessible, makes it hard to use the heat rising as a security tracker.  Regarding the random encounters, I actually did include a lot of environmental encounters, but throughout my personal playtesting, It was hard to justify the length that the words would've taken to write it down and the fun factor. True, random encounters are a random variable, but in my design prototyping, heist adventures need to not that much of a randomness so players can plan. The dimensional shifting was enough trouble they had to face, if i gave them more danger it would be too much, at least that's what I would think.  And also, my initial table was a d4->d6->d8 yes...but I had to reduce them due to the size...I will make this table even crazier in the expanded version, you can trust me on that.
  • it's true that I didn't include any  real connections on what or why the tesseract space even exist in the first place (I wanted to put a  sample mini lore that the tesseract space was their defense against another species actually that was four dimensional so they couldn't enter two dimensional), but I figured I had two reasons why I didn't put an information. First, I didn't think it was nessecary. In the spirit of Appendix N, you have all this weird magic and science especially when you visit an out of this world civilization. Especially when you're in a hurry, you're not gonna have enough time to piece out everything. In the adventure lore wise, you're not there for a field trip or to understand the martians - you're there to destroy the flame and that's it. I guess an explanation wasn't the biggest urgency here. And second reason, there. isn't. enough. space. Which means that I'll probably add some lore for the expanded version to justify this.
  •  This Into the Odd comment was actually accurate (LMAO). I chose it because it looked simple enough, I've played it like..5 times? I definitely should've researched more on how the system usually works and implement that to my entry. That part about swapping sounds so cool and I'm going to respectfully take note of that idea for the expanded version.


Splendid feedback. I'll definitely note all of them for future improvements. Thank you once again for the gorgeous insights!

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I'm glad you noticed the detail for the king :>

ok go off i was really hoping this was the case!!

thanks for the design insights here and in other comments. i'm stoked to see this thing reach its final form once the dust settles! 🫡