the cover radiates crazy aura on its own but the vibes across the board are good on this one. lots of good details in the keying. this feels on theme for appendix n but brought to life with some pretty out there sauce on top. i appreciate that the NPCs inside each roughly relate to the disguises - i'd probably minimize repeats on those if i ran this to give each player a niche. i also think the artifice of each disguise getting listed in your starting inventory is a great touch. also, the text says martians have 7 fingers, but the king on the cover has 5. is this deep lore for the king's true origin????
this is pretty tough to get a good feel for because the map just makes it near impossible to work out how this might play in action. i do think there are a few places where you could turn the screws some more and really make this pop:
- the heat rising on the encounter table is a great fit for a heist. i do think it's weird for this heist because you've set up the station as specifically abandoned (due to the spatial stuff i assume). that kind of mechanic would feel really cool if the higher tier encounters represented harsher response, but one of them is environmental and unrelated to your presence. idk, just doesn't sing with the situation you've set up to me. also, if you expand this, i think that kind of escalating die table feels better with more room to breathe (1d4 to d6 to d8 or even larger if you're nasty)
- obviously the tesseract stuff is a sick concept. i think it doesn't land for me as much as i'd like because it feels pretty disconnected from the rest of what's happening here. it has no clear source and a maybe implied purpose (isolating the prisoner?), and is clearly malfunctioning but can also be fixed by a battery powered remote control? that nobody is using? it's also not mentioned in the intro text, so there's not much intrigue or tension for the players as they go in - it just kinda comes out of left field. in general it's dope as fuck and worth having, just would wanna make sure i nail its introduction to the players if i ran this
- into the odd was an underutilized choice IMO - it makes the marketing copy feel weird (it's a "low level heist", but into the odd doesn't have levels 🤓☝️), but also it's missing a sick ass magic item to find. i like the violet lantern, but you start with it so there's nothing fun to loot lol. i think you've set up an interesting blank space to reconcile this: the whole deal of the heist is to "swap" the violet flame with the red one, so, i'd love to see what kind of effects keeping the red flame in the lantern might have!
overall, very very cool. the energy here feels incredible. one of a growing number of modules i'd love to see expanded after the jam ends!