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(+1)

Hey! I played your game, but unfortunately I couldn't really understand the difference from a normal Tetris experience.

I noticed there are probably some special block powers and mechanics, but I didn't really pay attention to them during my playthrough and ended up playing it mostly like regular Tetris. Because of that, I didn't really feel the impact of these mechanics or how they changed the gameplay.

I think Tetris can definitely be taken in a different direction with interesting power-ups, upgrades, and ways to use them strategically. However, in the current version, I personally didn't feel a strong difference from the original formula.

I also finished the game, I think? The prologue ended and it didn't continue afterwards :D

By the way, if you are interested, you can also try our game ZAR. It is a 3D physics-based roguelike dice game that we have been developing for the past few months.

We are currently in the early demo stage and improving the game based on player feedback. We are planning to release a Steam demo in Q1 2027, so feedback from players is really important for us during this process.

You can try the demo here: https://happysealgames.itch.io/zar

We would love to hear your thoughts if you have time. Thanks again, and good luck with your development!

(1 edit) (+1)

i left a comment on your game.

Thanks a lot !!

the prologue was jsut a short ideation of a story mode so it isnt fully functional or finished. 
This entire game is conceptually a wrapper around the tetris forumula. i wanted to find a way to make it feel more like a fight than just tetris in vs modes. my easy and normal cpus are probably not smart enough to really win if you play tetris. but the hard mode should give you a challenge and maybe force you to think about casting spells.