Hi! I had the chance to play your game for around 10–15 minutes.
I really like inventory management and roguelike games, so the concept immediately caught my attention. The atmosphere, artwork, and UI design are all really nice and fit the game well. The overall presentation feels polished, and the explosion effects and visual feedback during gameplay are especially satisfying.
I encountered a small bug/problem with the inventory system. When I tried to place an item partly in an available area and partly in a locked area, the game naturally didn’t allow me to place it. However, the locked spaces stayed highlighted in yellow, and after clicking them, they became available for placing items. I’m not sure if this is intended behavior, but it felt a bit inconsistent, so I wanted to mention it.
Besides that, when I reached the combat section, the controls didn’t feel very responsive to me. It felt like there was some delay, and I wasn’t always sure where my ship was going. I might be misunderstanding the system, but it seemed like movement was prioritizing the mouse direction rather than the movement keys.
Other than that, I think the idea and atmosphere are very interesting. The game looks visually appealing, and the overall style has a lot of potential. Great job, and good luck with the development!
Also, if you have some time, we would really appreciate it if you could try our game ZAR and share your feedback with us. ZAR is a 3D dice-based roguelike that we are currently developing, and feedback from other indie developers and players helps us improve the game a lot.
If you enjoy it, leaving a rating/comment on our itch.io page, following us, or adding the game to your collection would support us greatly during development.