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Super cool! (I’m writing this early; will play again before reviewing)

Two things you ought to look into before the jam closes:

  1. Key events are being passed on to the browser (eg Down Arrow scrolls the page). You need a stopPropagation or preventDefault when receiving the event.
  2. The “+1” sprite when you pick up a coin, its positions are clearly finer than 64x64. Can you set a global framebuffer size instead of whatever scaling trickery you’re using now?

Keep at it! This is going to be one of the best.

Love the feedback, thanks