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(+4)

Please put this one back in the kitchen, it's not even raw, it's just some ingredients. The game needs a lot of work in the movement, camera work and interface. Once that is working without actively working against the player (at least there are standardized controls), it can grow into something worth demoing. I think there's passion here, but right now, I have to stop trying (playing is not the right word), otherwise I won't give it a second chance later, and I do want to.

(+4)(-1)

Thanks for the feedback. I can understand where you're coming from, especially regarding the movement, camera, and interface. Those are actually areas I'm actively working on improving, and I agree that they have a huge impact on how the rest of the game feels.

NeonStrip is still in active development, so there's definitely a lot that still needs work and refinement. Feedback like this helps me identify the areas that are getting in the way of the experience the most.

If you decide to give it another chance in a future update, hopefully you'll find those parts of the game significantly improved by then. Thanks for giving it a try and for taking the time to explain what wasn't working for you.