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(+1)

The map is elegant and extremely thematic. Also, kudos to the artist for such evocative work! (luckily that character on the cover isn't there... I know my players...)

The 'Unworthy' condition is brilliant. At first, I thought it didn't do much, but the twist in Room 6 is going to be so much fun to run.

The Giant Snake is a fantastic threat, though I noticed it’s missing a stat block to run it effectively. Lastly, if I’m reading this correctly, the secret door slams shut once the artifact is stolen, making an easy escape impossible unless someone lands a brutal DC 18 STR check. I may think of reducing it, seems strange to have a passage they cannot use no matter what.

(+1)

Thank you so much! Yes, I really wanted to make a scenario that screws the PCs no matter what they do, in an interesting way, of course!

Yes, the Giant Snake is bolded, which calls it out as a creature found in the Shadowdark core rulebook. I was going to append a page number, but I was in a tug o' war with economy of space, so I left it out.

The DC to open the door is high, but since the guards have been alerted, they will soon be coming through it to apprehend the PCs. Also, the open-air nature of the cloister begs them to escape by climbing out. A treacherous climax indeed! As Valeria said to Conan, “Do you want to live forever?!”