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Oh wow that's weird. I've tested it on my very low spec laptop and it was running fine. It takes a bit of time to load up though, maybe the web export has something to do with it. Sorry about that!

depends, does your game use particles or anything that needs to be done by the gpu? because web versions can't acces the gpu and leave everything to the cpu (which is bad) could be that the web build is indeed ruining the performance.

Ah maybe that explains it then... I used a few GPUParticles indeed. Just got in touch with the jam host, I should be able to post builds for windows, linux and mac very soon!

(+1)

nice

Windows and Linux builds are now available (sorry if you are on Mac, didn't have the export template and my internet connection really sucks) if you wanna give it a go. It should hopefully work!