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I really like this approach. Optimizing assets from the start instead of treating performance as an afterthought is something more asset creators should think about.

Shared textures, low-poly geometry and reasonable material setups can make a huge difference — not only for developers on low-end PCs, but also for mobile games and larger scenes where every bit of performance matters.

You definitely don’t need a monster PC to start making games. Good optimization can take you surprisingly far. 🙂

Mogę też zrobić wersję krótszą, bardziej koleżeńską i brzmiącą jak komentarz jednego asset creatora do drugiego.