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(2 edits) (+1)

Quite the Jurassic event here! Great details and concept.

A few favorite things:

  • The core Stop the Clock conceit, good direction on clock advancement, and it sounds fun to run into a corrupted hex or blocked passage between hexes
  • Fun, bonified environment descriptions in a clean layout
  • Inclusion of interesting factions

The Burrow Fields, Tar Pits, and Shatter Flats have amazing and unique descriptions, but they mechanically all feature ground characters might fall into. I may only have noticed this because they were listed sequentially.

@chipsandsolstice mentioned this, but I'm not entirely sure what “secrets of fossil knowledge” means, though it seems to be important. I would probably rule that this means investigating a landmark; however, the Stop the Ritual Clock supposedly advances "when the party uncovers fossil knowledge and also when they uncover a secret of a landmark." I might have missed something, though!
Nice work! I imagine running this and nerding out over dinosaurs as prep.