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(+1)

This has some great potential. Game can be a little more fair tho maybe giving a a little more control to the attack the player can do as you can die by a slight miss movement into the enemies.

(1 edit)

Yeah, I genuinely liked the result and am considering moving forward with the idea. But if I make an improved version of Revenge Eater, I’d definitely focus more on making the movement fun and giving both the player and the opponents health bars. Those are things I basically skipped because I was told the game was already fine as-is, considering the scope of the project

:3