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What a great little puzzle game. Since i love puzzles i enjoyed it alot. You did a great job introducting mechanics one at the time and teaching the player what is possible. It made it really easy to understand how everything works, so I could focus on solving the actual puzzle. I only see one problem: For me it was quite easy to solve most of the puzzles, because often i have only access to 1 or 2 turrets to rotate, that restricts possibilites and makes it therefore easier. I also felt like i didn’t need to use the dodge ability most of the time, because you left space to hide from incoming bullets, if you design it in a way that the player is required to dodge it would also increas the difficulty (and also the feeling of out of control). But all in all great job!

Hey, thanks for the feedback. Unfortunately it kind of came down to crunch time at the end of the jam, so some of the later levels especially were pretty dull. I plan to work on it a bit after things wrap up. Line of sight challenges, some changes to ducking (helmet breaking after one hit, something similar), and just more thought put into hopefully a bunch of new levels.

I'm really happy you liked it. I appreciate you taking the time to give me some good honest feedback. Thanks again!