Enemy aim is definitely missable, even the bosses miss quite a lot. If they never missed in your run, either it’s bad luck or ships were too close to the enemy. 😅
I definitely plan to add more customisation, but I want it to be in terms of ship unlocks and character unlocks rather than stat upgrades for existing ships. I’ve many ships in mind with unique characteristics and perks, unique aim reticles, abilities and so on.
I really want to have this sniper ship that has two reticles instead of one, allowing for much higher accuracy. Another one I want to add is a tank that gains 1 HP every turn instead of energy.
But this is only for the full game and not the demo. I wanted to keep scope small and scope creep at a minimum!
You setup is well rounded and good, you can pretty much beat thr entire game with it. You are definitely playing to the strengths of the ships!
For now most of the high cost cards I’ve buffed heavily! Meaning something that should cost 6 is at 5 ( like Saul Kay and Anachroniser) I’ve kept the cost cheap so it’s easy to playtest and I get more feedback that way.
I have been working on Anachronium for the past 5 months. Definitely a lot of work has gone into it, almost every second of free time I get I pour into this game. I even learnt digital art just do I could finish the game. 😅
You mentioned right now the game would get a mixed review. Can you elaborate more on the reason for that? What according to you is the most annoying/ disappointing part of the game? It could be anything that makes you not want to retry it.