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A fun, charming adventure with that surprised me by winning me over as I read it. The way you present the map made me grin. Great design choice. Tempering the blade is a fun mechanic that gives PCs a variety of goals that can be completed in any order.  A concise way to add a lot of interactivity and provide lots of choices

I'm always worried I'm designing too linear so I tried to throw in some different situations that could spark some choice from players, thanks for noticing!