Just finished the 2026 testfire hotfix:
Very good first impressions! The spritework is super clean and the physics ar on point (the ost is already on a good path even with just 2 tracks, too); chef's kiss. The jump animation is so smooth I even tried to walljump like in super metroid, just in case...!
Thing is, I coincide with another comment: I didn't know right away you can actually hit the first enemy just standing. Either crouching or making that particular enemy a little taller would help a lot. I too think the map needs to be more clear (knowing which room the player is in, being able to move it around, etc) but I assume it's a demo thing and it will be better later on.
All in all, I'm quite impressed and I feel this promises a lot! Keep up the good work :>