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Extremely evocative and also playable. The visual design is tight and so is the language. I like the Old-English poetry rhythm in spots: 

An unmarked but well-walked path across shifting silver sand. Coarse grains chafe, and chill winds blow. 

A mound of sparkling mineral deposits about a bubbling pool. A gossamer canopy of filaments collects water into stone vases.

But it's not just evocative -- it's also utterly clear what's going on in game terms.

The path map is utterly simple but helps immensely, and the set-off tables push the story in a variety of ways.

I love the clocks and the idea of a drama crawl. I'm going to run this as soon as I'm playing regularly again.

Fantastic work.

Thanks for the attention to detail and kind words! If you do run it, I'd love to know how it goes!