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I finished the post jam build! I tried to keep a similar time constraint to the jam so it still has one or two bugs as I focused most of my efforts on balance, but the game scales much faster and the upgrades focus more on incentivising gameplay rather than skipping it.  I changed over half the upgrades and even added two more, so hopefully the economy should be more balanced. If you want to give it a go, here is the link: https://itheserver.itch.io/probably-not-a-bomb