The movement is really unique, and I really liked it. The variety of upgrades and powerups was cool to see. I loved the art and sound. I wish strokes were a bit more impactful because when I went high speeds it was near impossible to turn without breaking.
ITheServer
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Gameplay is good, I like the unique score concept of doubling it. Wish the nothing button did something other than returning you to the main screen. Maybe it reduces you score but makes the screen wider so you can dodge easier? Just an idea. Shame it didn't have music. The old style shader was good though!
Oh, another spaceship game! The movement feels awesome, the perfect example of easy to learn, hard to master. Sometimes the time between debris spawning felt really long, like 5 seconds of nothing. I think the map idea has a lot of potential. I love the variety of bullets to dodge! I think it needs some music to get rid of the silence.
I thought it would be a little creepier, but the "home-made" sound effects added a layer of humour! I like the attempt to show you moving down the twisted depth, as it disappears like a progress bar, pretty unique. Gameplay is a little bit boring, more enemies would have added some variety but I saw the comment about the bat.
The gamefeel is strong in this one. The ambiance feels great! Sady, not one bit :( The genre switch halfway through suprised me, being a little bit jarring. I think it could have worked better if the game started with a small amount of stealth required to ease the player into the switch. However, I really like the art, and the story is interesting, if a bit fast paced, which I can understand due to it being a game jam game. Overall, really like it!
Made it in 10 days! Pretty satisfying for an idle game. It was really fun watching the little miners race each other in their tunnels, and when loads gathered in one tunnel, it made you feel super powerful. I like the twist of making it a short, replayable optimisation game instead of a "click until infinite" sort of idle game, fitting for a game jam when games will only be played for short times.
Very fun endless game. I wish the tutorial was a bit more intuitive, because it took a little while before I figured out how the debt worked, and how you needed to have no debt to progress through shops. I liked the animations for the miner and the sound design is very good! I spent a good 30 minutes mining!
Not going to repeat what the other devs have said, but if you genuinely want to be a good game developer, please don’t use AI. (And don’t blatantly lie about using it either!) It’s looked down upon in this community as lazy and low quality. Submitting slop to game jams will never get you any passive income, and there are better methods that are more beneficial to society that will get you more money, aka, a job. I genuinely hope you chose to do something not as sleazy as this.


