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Hi there!

thanks for the report! I have fixed the issue.

The problem was that some part of Eli Book code had a way to store the main game interpreter on a child interpreter(a common event called inside another event). But the way it was doing that was provoking a circular reference, and that error was preventing the game from saving. But it is fixed now.

Thanks for letting me know ^^

(+1)

You released the patch incredibly fast! Thank you.