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I've got a question about skip update, how can I revert it back inside that same event?

If I got that right, it kills the event entirely, right? As in it basically becomes a tile?

Skip Update will skip the event's update function. You can still interact with the event, it controls things like movement and sprite updates (walking animation, etc).

If you do not want an event to permanently skip its update, you can use the plugin command "Change Event Update" to change its skip update status. Note that if you use this you should not also use the note tag or comment for that event.

So it'll also stop parallel events, right? But event touch, player touch, action button... all these should work, right?

If I may, could you think about developing a plugin to enable us to easily filter events by name and store their x, y positions? I'm trying to make an autobattler and it's a chore to do it through script calls.

(+1)

Yes it will prevent parallel / autorun events from working as those are also updated via the update function. Other triggers are handled outside the update function, so should still work.

Storing an event x/y by name sounds a bit niche for a plugin, what is tedious about your current script call? I don't know if maybe I am missing some context here but it sounds like it should be able to just be a loop through all events on the map. If you would like help with a script call, you could post on the RM Planet forums where better code formatting / discussion can exist, itch comment code discussions leave a lot to be desired imo: https://forum.rmplanet.com/